Biblio
Journal: 2 Items
Prize: 0 Items |
Symposium: 5 Items
Technology Report: 0 Items |
Book: 2 Items
Project: 4 Items |
2022
Symposium
Yu-Hsuan Lin*, Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students’ Learning Motivation and Learning Activity Satisfaction,
Symposium
Yu-Hsuan Lin*, , A study on the learning effect of college students by integrating Augmented Reality Board Game into temple culture,
Symposium
, , Yu-Hsuan Lin*, The Effectiveness of Incorporating Augmented Reality Board Game into Temple Culture,
Symposium
, , Yu-Hsuan Lin*, The Effect on Students’ Learning Efficacy by Using Self-regulated Learning Combined with Game-based Learning in Learning Idioms,
Book
, Yu-Hsuan Lin*, Influence of Situational Learning Combining AR and Board Games on Learning Emotion in Health Education,