Biblio
Journal: 5 Items
Prize: 0 Items |
Symposium: 7 Items
Technology Report: 0 Items |
Book: 2 Items
Project: 1 Items |
2020
Symposium
Chun-Chieh Wang*, A study on the benefits of the teaching model incorporating ” online interactive technology” for the teaching of ancient Chinese classics: Taking Mencius as an example,
2019
Symposium
Chun-Chieh Wang*, Enhancing students’ reflective judgment and critical thinking through a flipped classroom and group reflection on Mencius judgment courses,
Book
Chun-Chieh Wang*, 東吳大學國文選,
2018
Symposium
Chun-Chieh Wang*, Effects of web issue-quest approaches with different prompting strategies on students’ learning performance in a natural science course.,
Symposium
Chun-Chieh Wang*, Effects of a two-stage concept mapping based collaborative gaming approach to students’ Eng-lish learning achievement and behavioral patterns with different learning anxiety level,
Symposium
Chun-Chieh Wang*, 提升數位人文經典課程學生學習動機與學習概念之數位遊戲創作學習模式,
2017
Symposium
Chun-Chieh Wang*, Effects of integrating a situated gaming mechanism into an issue-quest flipped learning ap-proach on undergraduate students’ learning achievement and motivation in Chinese character course,
2008
Book
Chun-Chieh Wang*, 全華高職國文Ⅵ,