Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study
許衷源
許衷源
Categories: Symposium  /  
Year2010
AuthorHsu Chung-Yuan*, Huei-Tse Hou
Author count2
Created date2019-02-19
Author order1
Corresponding authorNo
Publication year2010
Symposium nameInternational Conference on Computers in Education
Seminar cityPutrajaya
Seminar country中華民國
Start date2010-12-01
End date2010-12-01
Review systemNo
LanguageForeign Language