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This paper demonstrates an integration of modern technologies to provide an effective approach that can help teachers and students focus on creative design rather than on complex graphic tools or commercial game engines in a capstone class. Ignoring the unnecessary functions of expensive commercial packages, we develop and implement our own solution package that includes Google SketchUp, 3D Warehouse and Microsoft Virtual Worlds technology to teach gaming context and content design with 3D scenario building. The empirical experiment proved the feasibility of our work when the students were able to visualize and present their designs of digital games with less cost and fewer efforts than would be needed with the commercial software packages that are generally used to achieve this.
The 2009 Deaflympics Sport Tourism have become a significant component of destination marketing. Previous work suggests that sport events verify the relationships among the variables of the participants' background, the attractiveness of local sport tourism, participation motives, satisfaction, and loyalty. Analysis done by structural equation modeling suggests that the participation motivation had significant influence on participation attraction, satisfactory, and loyalty from 2009 Deaflympics in Chinese Taipei. The participation attraction had significant influence on participation satisfactory. The desire to learn about the host city had direct effects on the interest in the sport event and the desire to attend the 2009 Deaflympics in Chinese Taipei. Results suggest the value of 2009 Deaflympics event marketing that appeals to among attraction, motives and loyalty and highlights critical factors for its success.