研發績效

期刊: 2 筆

獲獎: 0 筆
研討會: 5 筆

技術報告: 0 筆
專書: 2 筆

計畫案: 4 筆

2022


研討會   Yu-Chen Liang, Hao-Chiang Koong Lin, 林語瑄*, The Effectiveness of Incorporating Augmented Reality Board Game into Temple Culture, ICITL 2021, International Conference of Innovative Technologies and Learning, Porto, 葡萄牙共和國
研討會   Yu-Chen Liang, Hao-Chiang Koong Lin, 林語瑄*, The Effect on Students’ Learning Efficacy by Using Self-regulated Learning Combined with Game-based Learning in Learning Idioms, ICITL 2021, International Conference of Innovative Technologies and Learning, Porto, 葡萄牙共和國
研討會   林語瑄*, 林豪鏘, 擴增實境桌上型遊戲融入廟宇文化對大學生學習成效之研究, TWELF2022 , 臺東, 中華民國
研討會   林語瑄*, 結合STEAM-6E於AR/VR創客教育課程之學習動機與學習活動滿意度之研究, 2022工程、技術與STEM教育研討會, 屏東, 中華民國
期刊   Effects of Two-Tier Self-Explanation and Attention Cueing Strategy on the Learning Achievement in Distance Multimedia Learning, Educational Psychology, a section of the journal Frontiers in Education, 7, 918471

2021


研討會   林語瑄*, Hao-Chiang Koong Lin, Hsin-Lan Liu, Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students’ Learning Motivation and Learning Activity Satisfaction, ICITL 2021 International Conference of Innovative Technologies and Learning, Porto, 葡萄牙共和國