研發績效
期刊: 35 筆
獲獎: 9 筆 |
研討會: 24 筆
技術報告: 0 筆 |
專書: 2 筆
計畫案: 7 筆 |
2024
期刊
Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs, Journal of Educational Computing Research, 0, 0
2023
研討會
許衷源*, 幼兒STEAM機器人課程之行為分析, 台灣數位學習發展 2023 研討會, 屏東恆春, 中華民國
研討會
The role of prior knowledge in playing a game incorporating self-explanation: An eye-tracking study, European Association for Research on Learning and Instruction 2023, Thessaloniki, 希臘共和國
研討會
Investigating the effect of game difficulty on playing serious games by using eye-tracking techniques, EdMedia + Innovate Learning 2023 Vienna, Vienna, 奧地利共和國
期刊
Students’ beliefs about computer programming predict their computational thinking and computer programming self-efficacy, Interactive Learning Environments, taylor and francis, 0, 0
期刊
Learning from different multimedia representation formats: effects of prior knowledge, Journal of Research on Technology in Education, 0, 0
期刊
Exploring potential factors to students’ computational thinking: Interactions between gender and ICT-resource differences in Taiwanese junior high schools, Educational Technology & Society, 26, 3, 176-189
期刊
Effects of a graphic organizer-based two-tier test approach on students’ learning achievement and behaviors in spherical video-based virtual learning contexts, Computers & Education, 198, 0, 10475-
2022
研討會
許衷源*, 探討現職幼兒園教保服務人員STEAM教學自我效能, 第十七屆台灣數位學習發展研討會, 台東, 中華民國
期刊
Structural Validation for the Developmental Model of Computational Thinking: The Developmental Model of CT, Journal of Educational Computing Research, 60, 1, 56-73
期刊
Exploring how students interact with guidance in a physics simulation: Evidence from eye-movement and log data analyses., Interactive Learning Environments, 30, 3, 484-497
期刊
Development and Validation of the Computational Thinking Test for Elementary School Students (CTT-ES) : Correlate CT Competency with CT Disposition., Journal of Educational Computing Research, 60, 5, 1110-1129
2021
期刊
The computational thinking scale (CTS) for computer literacy education, Journal of Educational Computing Research, 59, 4, 579-602
期刊
Probing in-service elementary school teachers’ perceptions of TPACK for games, attitudes towards games, and actual teaching usage: a study of their structural models and teaching experiences, Educational Studies , 47, 6, 734-750
期刊
Learning from animations and computer simulations: Modality and reverse modality effects, British Journal of Educational Technology, 52, 1, 304-317
專書
許衷源, 邱國力, 蔡孟蓉*, An Investigation of Visual and Manual Behaviors Involved in Interactions Between Users and Physics Simulation Interfaces, Springer, Cham, ISBN: 978-3-030-71534-2
2020
期刊
The Computational Thinking Scale for Computer Literacy Education, Journal of Educational Computing Research, 59, 4, 579-602
期刊
Probing the structural relationships between teachers’ beliefs about game-based teaching and their perceptions of technological pedagogical and content knowledge of games, Technology, Pedagogy and Education, 29, 3, 297-309
期刊
Learning from animations and computer simulations: Modality and reverse modality effects, British Journal of Educational Technology, 52, 1, 304-317
期刊
High School Students’ Conceptions of Science Laboratory Learning, Perceptions of the Science Laboratory Environment, and Academic Self-Efficacy in Science Learning, International Journal of Science and Mathematics Education, 18, 1-18
2019
研討會
邱國力*, 許衷源, 蔡孟蓉, 徐柏棻, The effects of game scaffolding on players visual behaviors, the 13th Conference of the European Science Education Research Association (ESERA), 波隆那, 義大利共和國
研討會
邱國力*, 許衷源, 蔡孟蓉, 徐柏棻, The effects of game scaffolding on players visual behaviors, the 13th Conference of the European Science Education Research Association (ESERA), 波隆那, 義大利共和國
研討會
鄭博元, 王鴻原, 許衷源*, 邱國力, 蔡孟蓉, Probing Digital Game-Based Science Learning Experience through Eye-Tracking, the 27th International Conference on Computers in Education, 屏東, 中華民國, 147-151
獲獎
網路輔助教學課程主講2D動畫媒體設計榮獲優等課程, 國立屏東科技大學, 中華民國
獲獎
網路輔助教學課程主講影電子計算機概論榮獲優等課程, 國立屏東科技大學, 中華民國
獲獎
網路輔助教學課程主講互動遊戲設計榮獲優等課程, 國立屏東科技大學, 中華民國
期刊
Visual behavior and self-efficacy of game playing: An eye movement analysis, Interactive Learning Environments, 27, 7, 942-952
期刊
Identifying Taiwanese Teachers’ Perceived Self-efficacy for Science, Technology, Engineering, and Mathematics (STEM) Knowledge, The Asia-Pacific Education Researcher, 28, 15-23
期刊
Exploring how students interact with guidance in a physics simulation: evidence from eye-movement and log data analyses, Interactive Learning Environments
2018
研討會
Li, D.-R, Wu, Y.-B., 許衷源*, 蔡孟蓉, Using eye-tracking technology to explore how university students read and comprehend computer program, International Conference of Innovative Technologies and Learning, Portoroz, 斯洛維尼亞共和國
研討會
Probing undergraduates’ game self-efficacy and visual attention via eye movement analysis, International Symposium on Educational Technology 2018, osaka, 日本
獲獎
網路輔助教學課程「2D動畫媒體設計_四幼保二A」優等課程, 國立屏東科技大學, 中華民國
獲獎
網路輔助教學「影像繪圖設計ˍ四幼保一A」優等課程, 國立屏東科技大學, 中華民國
期刊
Young children’s conceptions of learning: A cross-sectional study of the early years of schooling, The Asia-Pacific Education Researcher volume, 28, 2, 127-137
期刊
High-School Students’ Epistemic Knowledge of Science and Its Relation to Learner Factors in Science Learning, Research in Science Education, 48, 325-344
2017
研討會
Probing in-service teachers’ perceptions on TPACK-G and Acceptance of GBL, ICCE2017, 基督城, 紐西蘭
研討會
Probing Visual Attention and Visual Patterns in Scaffolding-based Game, The 21stGlobal Chinese Conference on Computers in Education(GCCCE 2017), 北京, 大陸地區
研討會
Learning physics by computer simulations: An eye-movement analysis of learners with different levels of expertise, the 12th Conference of the European Science Education Research Association (ESERA), 都伯林, 愛爾蘭共和國
研討會
Different visual patterns for game-based learners with high and low self-efficacy of game playing, the 17th biennial conference of the European Association for Research on Learning and Instruction (EARLI 2017), 坦佩雷, 芬蘭共和國
研討會
An eye tracking analysis of how students learn science by a game with self-explanation prompts, the 12th Conference of the European Science Education Research Association (ESERA), 都伯林, 愛爾蘭共和國
期刊
Surveying in-service teachers’ beliefs about game-based learning and perceptions of technological pedagogical and content knowledge of games, The Journal of Educational Technology & Society, 20, 1, 134-143
2016
研討會
Facilitating Preschoolers’ Conceptual Understanding about Gears: The Effect of the Prediction-Observation-Explanation (POE) Strategy, 20th Global Chinese on Computers in Education (GCCCE 2016), 香港, 香港
研討會
A pilot study on developing and validating a fixation-based scaffolding learning system, 2016 International Conference of East-Asian Association for Science Education, 東京, 日本
獲獎
網路輔助教學課程「數位學習專題研究_碩幼保一A」優等課程, 國立屏東科技大學, 中華民國
獲獎
網路輔助教學課程「影像繪圖設計_四幼保一A」優等課程, 國立屏東科技大學, 中華民國
期刊
Visual behavior, flow and achievement in game-based learning, Computers & Education, 98, 115-129
2015
研討會
The influence of virtual scaffolding in games: Effects on experienced cognitive load and learning outcomes, The 8th Cognitive Load Theory Conference, Colorado, 美國
研討會
網路同儕互評對大一學生學習動機、自我效能與學習成效之 探究-以「影像繪圖設計」課程 為例, 「2015-變.不變-教保興革與傳承」國際學術研討會, 屏東, 中華民國
獲獎
網路輔助教學課程「影像繪圖設計_四幼保一A」優等課程, 國立屏東科技大學, 中華民國
獲獎
網路輔助教學課程「幼兒科學_四幼保三A」優等課程, 國立屏東科技大學, 中華民國
期刊
The role of the TPACK in game-based teaching: Does instructional sequence matter?, The Asia-Pacific Education Researcher, 24, 3, 463-470
期刊
A review of features of technology-supported learning environments based on participants’ perceptions, Computers in Human Behavior, 53, 223-237
2014
期刊
Exploring the effects of integrating self-explanation into a multi-user game on the acquisition of scientific concepts, Interactive Learning Environments, 24, 844-858
期刊
Epistemic beliefs, online search strategies, and behavioral patterns while exploring socioscientific Issues, Journal of Science Education and Technology, 23, 3, 471-480
2013
期刊
Exploring preschool teachers’ technological pedagogical content knowledge of educational games, Journal of Educational Computing Research, 49, 461-479
期刊
Examining the effects of combining self-explanation principles with an educational game on learning science concepts, Interactive Learning Environments, 21, 2, 104-115
期刊
A review of using eye-tracking technology in exploring learning from 2000 to 2012, Educational Research Review, 10, 90-115
2012
期刊
Investigation of high school students’ online searching performance: The role of implicit and explicit approaches, Journal of Science Education and Technology, 21, 2, 246-254
期刊
Investigation of High school students’ online searching performance: The role of implicit and explicit approaches, Journal of Science Education and Technology, 21, 246-254
期刊
Facilitating third graders’ acquisition of scientific concepts through digital game-based learning: The effects of self-explanation principles, The Asia-Pacific Education Researcher, 21, 1, 71-82
2011
研討會
許衷源*, 蔡今中, Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study, the sixth International Conference on E-Learning and Games, Taipei, 中華民國, 250-254
研討會
許衷源*, Tsai, C.-C., Examining students’ online searching strategies and searching patterns in terms of different scientific epistemological beliefs, National Association for Research in Science Teaching-NARST 2011 Annual International Conference, Orlando, FL, 中華民國
研討會
許衷源*, Investigating Different Instructional Approaches Adopted in Educational Games, the sixth International Conference on E-Learning and Games, Taipei, 中華民國, 532-536
期刊
Formative research on the goal-based scenario model applied to computer delivery and simulation, The Journal of Applied Instructional Design, 1, 1, 13-24
期刊
Facilitating Preschoolers’ Scientific Knowledge Construction via Computer Games Regarding Light and Shadow: The Effect of the Prediction-Observation-Explanation (POE) Strategy, Journal of Science Education and Technology, 20, 5, 482-493
專書
朱峰進, 許衷源, 跨平台3D遊戲設計: ShiVa3D實戰養成術:基礎入門、實例開發、多人連線遊戲與行動裝置應用, 碁峰資訊股份有限公司, ISBN: 9789862763827
2010
研討會
許衷源*, 侯惠澤, Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study, International Conference on Computers in Education, Putrajaya, 中華民國
期刊
An Example Implementation of Schank’s Goal-Based Scenarios, TECHTRENDS, 54, 1, 58-61
2009
研討會
許衷源*, David Richard Moore, Evaluating Student Interaction in Goal-Based Scenarios Simulation, the annual meeting of Society for Information Technology & Teacher Education International Conference, Charleston, SC, 中華民國
2008
研討會
許衷源*, David Richard Moore, The effect of goal-based scenarios simulation on students’ acquisition of statistics concepts, the annual meeting of the International Visual Literacy Association, Blacksburg, VA, 中華民國