研發績效

期刊: 37 筆

獲獎: 3 筆
研討會: 23 筆

專書: 2 筆

技術報告: 0 筆

2021


研討會   鄭博元, 鍾智超*, STEAM融入AR綠色標章教學研究, 2021全國科普論壇, 屏東縣, 中華民國, 264-267
研討會   鍾智超, 鄭博元, 羅希哲*, 建構STEAM & PBL虛擬實境課程教學模式之研究, 2021第十屆工程、技術與科技教育學術研討會, 宜蘭, 中華民國
研討會   鍾智超, 鄭博元*, STEAM融入VR互動教材開發專題之研究, 2021教學實踐研究研討會,教育BC-04, 高雄, 中華民國
研討會   鍾智超, 羅希哲*, 程毓明, 混成式VR輔助電銲實作教學之學習成效研究, 2021教學實踐研究研討會,工程EC-02, 高雄, 中華民國
獲獎   2021 教學實踐研究研討會-海報競賽 優等, 國立高雄科技大學, 中華民國
期刊   鍾智超, 鄭博元, 羅希哲, 黃創業*, STEAM虛擬實境實作PBL課程發展與滿意度分析, 人文社會科學研究:教育類, 15, 2
專書   顏嘉宏, 鍾智超, 蔡展維, 羅希哲*, 學生創業家*創意創新十八般武藝(工具), 睿煜出版社, ISBN: 978-986-6159-51-0

2020


研討會   鍾智超*, Chun-Chun Tung, Yuh-Ming Cheng, 羅希哲, Development of a VR steam welding project course, The International Conference of Innovative Technologies and Learning (ICITL 2020), ICITL International Virtual Conference, 中華民國
期刊   Wang, C. N., Hsueh, M. H., Lai, C. J., 鍾智超, Chen, W. C., Wang, S. H.*, Improve Chip Side Wall Crack Issue in Nanometer Packing Process of Semiconductor., IEEE Transactions on Components, Packaging and Manufacturing Technology, 11, 2, 173-180
期刊   Huang, C.-Y., 羅希哲, Cheng, Y.-M., 鍾智超*, Research on Teaching a Welding Implementation Course Assisted by Sustainable Virtual Reality Technology, Sustainability, 12, 23, 10044-10065
期刊   Cheng-Lung Tsai, 鍾智超, Ming-Hsiu Liu, 羅希哲*, The Effect of Positive Instruction on a Maker Project in a Vocational High School, International. Journal of Engineering Education, 36, 4, 1280-1294
期刊   鍾智超, Huang, S. L., Cheng, Y. M., 羅希哲*, Using an iSTEAM project-based learning model for technology senior high school students: Design, development, and evaluation., International Journal of Technology and Design Education, 607, 1, 1-37
期刊   鍾智超, Cheng-Lung Tsai, Yuh-Ming Cheng, 羅希哲*, Action Research on Integrating Maker Spirit and Maker Space for the Special Topic Courses of Engineering Students in Vocational High Schools, International. Journal of Engineering Education, 36, 4, 1136-1150

2019


研討會   Chien-Liang Lin, 鍾智超, Johannes K Chiang.*, Discussion on the Factors Influencing the Continual Participation in the Information Volunteer Program – Taking Information Volunteers as a Case Study, The Second International Cognitive Cities Conference, Kyoto, 日本
研討會   鍾智超, 董峻鈞*, Study on the Key Items of a Maker Project Course Design in Higher Vocational Engineering., The Second International Cognitive Cities Conference, Kyoto, 日本
獲獎   Silver Medal, National Research Council of Thailand, 泰王國(泰國)

2018


研討會   鍾智超, Chien-Linag Lin*, Research on Development of STEAM-6E Project Course, The First International Cognitive Cities Conference, Okinawa, 日本
獲獎   金質獎, 高雄KIDE國際發明暨設計展, 中華民國
期刊   鍾智超, 羅希哲*, Construction and Development of iSTEM Learning Model, Eurasia Journal of Mathematics, Science and Technology Education, 14, 1, 15-32
期刊   鍾智超*, A Study on Effect on Character Building of Junior High Students via Reading Brief Character Reports, Journal of Computers and Applied Science Education, 5, 1, 14-34

2017


研討會   梁正沛, 鍾智超, 石儒居, 羅希哲*, PBL融入STEM之能源教育學習成效研究-以風力發電設計為例, 第21屆全球華人計算機教育應用大會(GCCCE 2017), 北京, 大陸地區
研討會   羅希哲, Wei-Yuan Dzan, Tsai-Feng Cheng, 鍾智超*, Research into the Effect of Special Course with Positive Emotion about the Creative Design of Fuel-Economizing Device on Universitys’ Creativity Development in the Department of Engineering., the IETC 2017 (International Educational Technology Conference), Harvard University in Cambridge, MA, 美國
期刊   鍾智超, 羅希哲*, Using of Micro-Movies for Teaching Chinese Wriwing at Junior High Schools in Taiwan, International Journal of Social Sciences, Special Issue, 3, 1, 144-164
期刊   鍾智超, 羅希哲*, On the Push-pull Mobile Learning of Electric Welding, Eurasia Journal of Mathematics, Science & Technology Education, 13, 7, 3235-3260
期刊   鍾智超, 羅希哲*, Applying TRIZ Instructional Strategies to Vocational Students’ Imaginative Learning and Practice, Eurasia Journal of Mathematics, Science and Technology Education, 13, 11, 7147-7160
期刊   鍾智超*, 羅希哲, THE INFLUENCE OF BOARD GAMES ON MATHEMATICAL SPATIAL ABILITY OF GRADE 9 STUDENTS IN JUNIOR HIGH SCHOOL, International Journal of Social Sciences, Special Issue, 3, 1, 120-143
期刊   鍾智超*, 羅希哲, Effectiveness of Combining STEM Activities and PBL: A Case Study of the Design of Fuel-Efficient Vehicles, International. Journal of Engineering Education, 33, 6, 1763-1775
期刊   鍾智超*, 羅希哲, A Study of Creativity in CaC2 Steamship-derived STEM Project-based Learning, Eurasia Journal of Mathematics, Science & Technology Education, 13, 6, 2387-2404
期刊   鍾智超*, 羅希哲, 汽機車節油素養指標建構之研究, 科技與工程教育學刊, 48, 2, 1-16

2016


研討會   蔡政龍, 鍾智超, 羅希哲*, 汽機車節油素養指標建構之研究, 2017第六屆工程與科技教育學術研討會, 台中, 中華民國
研討會   Yeh, R. C, Liu, C. W, 鍾智超, 羅希哲*, study on the use of micro-movies for teaching Chinese writing in Taiwan, the 7th International Conference on Learning, Education and Pedagogy (LEAP), Singapore, 新加坡共和國
研討會   Hsu, Y. C., 鍾智超, Yeh, R. C., 羅希哲*, Study of Board Games on Mathematical Spatial Ability., the 7th International Conference on Learning, Education and Pedagogy (LEAP), Singapore, 新加坡共和國
研討會   鍾智超, 劉應吉, 羅希哲*, 破冰遊戲融入美髮產業在職訓練課程設計之研究, 第十一屆北京科技大學-屏東科技大學學術研討會, 北京, 大陸地區
期刊   鍾智超, 羅希哲*, U-BOPPPS教學模式之評估與建構。, 技術及職業教育學報, 7, 1, 97-117

2015


研討會   Tsai, H. Y., 鍾智超, Dzan, W. Y, 羅希哲*, Use of Fuzzy Delphi Method to Develop iSTEM imagination Capacity Indicators., the 2015 Third International Conference on Robot, Vision and Signal Processing., Kaohsiung, 中華民國
期刊   鍾智超, 羅希哲*, Study on BOPPPS Application for Creativity Learning Effectiveness, International Journal of Engineering Education, 31, 2, 648-660
期刊   鍾智超, 羅希哲*, Constructing The Predictive Model for Strategy Execution Problems -The Application of The Two-stage Analytic Network Process, Journal of Information Hiding and Multimedia Signal Processing, 7, 1, 184-197

2014


研討會   鍾智超, 詹為淵, 蔡慧音, 羅希哲*, BOPPPS應用於創造力學習之成效研究-以高職機械科專題製作課程為例, 2014第三屆台灣工程與科技教育學術研討會論文集, 台中, 中華民國
研討會   鍾智超, Huang, H. C., Tsai, H. Y., 羅希哲*, How to Determine the Best Industry Website by FANP Approach., the 2014 The First Euro-China Conference on Intelligent Data Analysis and Applications, Shenzhen, 大陸地區
期刊   羅希哲, Benchmarking-based Analytic Network Process Model for Strategic Management, Journal of Information Hiding and Multimedia Signal Processing, 6, 1, 59-73
期刊   鍾智超*, 羅希哲, Learning Effectiveness of Applying TRIZ-Integrated BOPPPS, International Journal of Engineering Education, 30, 5, 1303-1312

2013


研討會   梁育誠, 鍾智超, 黃莉菁, 羅希哲*, 應用TRIZ於高職機械科專題製作課程設計。, 國立屏東科技大學技術與職業教研究所舉辦之2013年精進技職教育研討會論文集(頁147-162, 屏東, 中華民國
期刊   鍾智超, 羅希哲*, A Study on Project-based Learning in a Boat Design and Building University Course, International Journal of Online Pedagogy and Course Design, 3, 3, 43-61

2012


研討會   鍾智超, 羅希哲*, Tsai, H. Y., Dzan, W. Y., The Effect of Blended Teaching for Creativity – Creative Design of Amphibious Vehicles., the 2012 The 5th Asia-Pacific Conference on Engineering and Technology Education, Taipei, 中華民國
期刊   羅希哲, 鍾智超, 石儒居*, Construction of a Blended TRIZ Creative Learning Platform, Construction of a Blended TRIZ Creative Learning Platform, 28, 1, 37-47
期刊   鍾智超, 羅希哲*, Creativity Learning through Blended Teaching for Design Amphibious Vehicles, International Journal of Technology and Engineering Education, 9, 1, 33-43

2011


研討會   Lu, H. M., 羅希哲*, Papa, C., 鍾智超, Study on Influence of Adventure Game on English reading Confidence, Motive and Self-efficacy., The 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, 中華民國
研討會   羅希哲*, 鍾智超, Shih, R. C., Yin, T. H., Construction of Instructional Design for Blended TRIZ Creative Learning., the Taiwan E-Learning Forum (TWELF) 2011, Taipei, 中華民國
研討會   羅希哲*, 鍾智超, Dzan, W. Y., Tseng, K. H., Yeh, R. C., TRIZ Internet Learning Platform Applied to University Factory Practical Training Course., The 19th International Conference on Computers in Education., Chiang , Chiang Mai, 泰王國(泰國)
研討會   鍾智超, 羅希哲*, Chao, L. C.,, Yin, T. H., Construction of a Blended TRIZ Creative Learning Platform., the Challenges on Engineering Eduction Under Trend of Globalization of 2011 The 1st Conference on Engineering Eduction, Taipei, 中華民國
期刊   鍾智超*, 羅希哲, Charles M. Papa, Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacy, Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 430-434
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