This study developed a smart greenhouse virtual reality (VR) curriculum based on STEAM learning and explored its effects on students’ satisfaction and learning outcomes. The objectives included evaluating STEAM capability indicators, the practicability of VR-assisted teaching, constructing the VR cu

This study developed a smart greenhouse virtual reality (VR) curriculum based on STEAM learning and explored its effects on students’ satisfaction and learning outcomes. The objectives included evaluating STEAM capability indicators, the practicability of VR-assisted teaching, constructing the VR cu

特聘級研究員    7481    lou@mail.npust.edu.tw
年份2023
作者黃創業, 鄭博元, 羅希哲*, 鍾智超
Author count4
Created date2023-09-10
作者順序第三作者
通訊作者
發表年份2023
發表月份5
期刊名稱Sustainability
出版地國別/地區中華民國
發表卷數15
發表期數10
起始頁7928
結束頁7949
發表型式
審稿制度
出版語言外文