研發績效

期刊: 5 筆

獲獎: 0 筆
研討會: 7 筆

技術報告: 0 筆
專書: 2 筆

計畫案: 1 筆

2020


研討會   王俊傑*, 遊戲式學習在數位人文之應用, 2020國際大數據產學前言應用教學研討會, 台北市, 中華民國
研討會   王俊傑*, 融入「即時互動科技」之教學模式對於中國古代經典教學之助益探討:以孟子課程為例, 2020通識教育創新與實踐學術研討會, 屏東, 中華民國, 1-31

2019


期刊   Impacts of concept map-based collaborative mobile gaming on English grammar learning per-formance and behaviors of low and high achievers, Educational Technology & Society, Journal of Educational Technology and Society, 22(2), 86-100
專書   王俊傑*, 東吳大學國文選, 新學林, 莊子等, ISBN: 9789862958933

2018


研討會   王俊傑*, Effects of web issue-quest approaches with different prompting strategies on students’ learning performance in a natural science course., the 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018), Yonago, Tottori, 日本
研討會   王俊傑*, Effects of a two-stage concept mapping based collaborative gaming approach to students’ Eng-lish learning achievement and behavioral patterns with different learning anxiety level, the 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018), Yonago, Tottori, 日本
研討會   王俊傑*, 提升數位人文經典課程學生學習動機與學習概念之數位遊戲創作學習模式, 第九屆「數位典藏與數位人文國際研討會」, 新北市, 中華民國
期刊   A scoping review of research on digital game-based language learning., Computers & Education, 126, 89-104

2017


研討會   王俊傑*, Effects of integrating a situated gaming mechanism into an issue-quest flipped learning ap-proach on undergraduate students’ learning achievement and motivation in Chinese character course, the 6th International Conference on Learning Technologies and Learning Environments (LTLE2017), Hamamatsu, 日本

2008


期刊   《孟子.盡心上》首二句詮釋之探討–從語法學之觀點切入, 興大中文學報, 國立中興大學中國文學系, 23, 1-19
專書   王俊傑*, 全華高職國文Ⅵ, 全華, 中國文化基本教材 中庸選讀

2007