Effects of integrating a situated gaming mechanism into an issue-quest flipped learning ap-proach on undergraduate students’ learning achievement and motivation in Chinese character course

Effects of integrating a situated gaming mechanism into an issue-quest flipped learning ap-proach on undergraduate students’ learning achievement and motivation in Chinese character course

年份2017
作者王俊傑*
Author count1
Created date2020-03-23
作者順序2
通訊作者true
發表年份2017
會議名稱the 6th International Conference on Learning Technologies and Learning Environments (LTLE2017)
舉行之城市Hamamatsu
舉行之國家日本
開始日期2017-07-09
結束日期2017-07-13
審稿制度
發表語言外文
所屬計畫案科技部補助專題研究計畫出席國際學術會議