Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study

Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study

教授    7427    jackohio@mail.npust.edu.tw
年份2010
作者許衷源*, 侯惠澤
Author count2
Created date2019-02-19
作者順序1
通訊作者false
發表年份2010
會議名稱International Conference on Computers in Education
舉行之城市Putrajaya
舉行之國家中華民國
開始日期2010-12-01
結束日期2010-12-01
審稿制度
發表語言外文