Biblio
Journal: 2 Items
Prize: 1 Items |
Symposium: 11 Items
Technology Report: 1 Items |
Book: 1 Items
Project: 8 Items |
2024
- Symposium 鄭博元*, , , 石儒居, Applying the POEC Teaching Strategy to Virtual Reality Teaching Activities: A Case Study., Innovative Technologies and Learning , Tartu, 愛沙尼亞共和國, 87-96
2023
- Symposium 鄭博元*, Development and Evaluation of a Virtual Reality Agricultural Machinery Assisted Learning System, 2023第19屆科技教育研究與發展學術研討會暨第12屆工程、技術與STEM教育研討會, 高雄, 中華民國
- Symposium 鄭博元*, A Case Study of Blending Reality and Virtuality into Elementary School Integrated Curriculum Classroom Teaching, 第十八屆台灣數位學習發展研討會, 屏東, 中華民國
- Symposium 鄭博元*, Developing an Immersive Virtual Reality-Assisted Learning System to Support Scanning Electron Microscopy Learning Activities, . ICITL 2023, International Conference of Innovative Technologies and Learning, Porto, 葡萄牙共和國
- Journal 鄭博元*, Probing the impacts of Interactive Mixed Reality model on undergraduates’ performance of learning UV-VIS, Chinese Journal of Science Education, 中華民國科學教育學會, 31, 1
- Book 鄭博元*, Innovative Technologies and Learning(Lecture Notes in Computer Science, 14099, 421-429. EI), Springer, VR/AR/MR/XR in Education, ISBN: 978-3-031-40112-1
2022
- Symposium 鄭博元, Lin, C.-C*, Employing Virtual Reality to support interactive classroom teaching with multimodalities, TWELF2022, 台東, 中華民國
- Symposium 鄭博元*, Development and Evaluation of Virtual Reality Instrumental Analysis Experiment Learning Support System: A Case of HPLC, 第十一屆2021年工程、技術與科技教育學術研討會, 屏東, 中華民國
- Prize 2022全國性華醫創客松大賽[智慧、照護與養身]與[環境、安全與永續]創意實務專題競賽, 中華醫事科技大學, 中華民國
2021
- Symposium 鄭博元*, STEAM 融入AR 綠色標章教學研究, 2021 全國科普論壇, 屏東, 中華民國, 264-267
- Symposium 鄭博元*, Research on Constructing the Teaching Mode of STEAM & PBL Virtual Reality Course, 第十屆2021年工程、技術與科技教育學術研討會, 宜蘭, 中華民國
- Symposium 鄭博元*, 無, 2021教學實踐研究研討會(線上), 高雄, 中華民國
- Journal 鄭博元, 羅希哲, 鍾智超, *, STEAM Virtual Reality PBL Course Development and Satisfaction Analysis, STEM及創客教育專刊, 國立屏東科技大學 人文暨社會科學院, 15, 2, 49-74
2019
- Symposium 鄭博元, Hung-Yuan WANG, 許衷源*, Guo-Li CHIOU, Tasi, M.-J.,, Probing Digital Game-Based Science Learning Experience through Eye-Tracking, Proceedings of the 27th International Conference on Computers in Education. Taiwan, 屏東, 中華民國, 147-151
- Symposium 鄭博元*, 許衷源, 探究融入眼球追蹤技術於數位合作式遊戲之系統開發, 2019教保新思維暨第40屆課程與教學論壇, 屏東, 中華民國, 35-35