Biblio
Journal: 37 Items
Prize: 9 Items |
Symposium: 24 Items
Technology Report: 0 Items |
Book: 2 Items
Project: 8 Items |
2025
- Journal , , 許衷源*, The effects of self-explanation on game-based learning: Evidence from eye-tracking analyses, Computers in Human Behavior, 163, 108494
2024
- Project Probing preschool teachers’ noticing of failure in STEAM maker teaching and learning,
- Journal 許衷源, *, Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs, Journal of Educational Computing Research, 0, 0
- Journal 楊璧琿, 許衷源*, , , , Examining the impacts of the POE model embedded into preschoolers’ building blocks play on acquisition of scientific concepts, Journal of Baltic Science Education, 23, 5, 867-881
2023
- Symposium 許衷源, *, , Investigating the effect of game difficulty on playing serious games by using eye-tracking techniques, EdMedia + Innovate Learning 2023 Vienna, Vienna, 奧地利共和國
- Symposium 許衷源*, Probing children’s behavioral patterns of collaboratively playing robots, 台灣數位學習發展 2023 研討會, 屏東恆春, 中華民國
- Symposium *, 許衷源, , The role of prior knowledge in playing a game incorporating self-explanation: An eye-tracking study, European Association for Research on Learning and Instruction 2023, Thessaloniki, 希臘共和國
- Project Investigating the impacts of embedding maker education into CT- STEAM robot courses on preschool teachers’ learning performance and behaviors,
- Journal , , 許衷源, *, Students’ beliefs about computer programming predict their computational thinking and computer programming self-efficacy, Interactive Learning Environments, taylor and francis, 0, 0
- Journal , , 許衷源*, , Effects of a graphic organizer-based two-tier test approach on students’ learning achievement and behaviors in spherical video-based virtual learning contexts, Computers & Education, 198, 0, 10475-
- Journal , , 許衷源*, , , Exploring potential factors to students’ computational thinking: Interactions between gender and ICT-resource differences in Taiwanese junior high schools, Educational Technology & Society, 26, 3, 176-189
- Journal , , *, 許衷源, , Journal of Research on Technology in Education, Journal of Research on Technology in Education, 0, 0
2022
- Symposium 許衷源*, Investigating In-service Preschool Educators’ Self-Efficacy toward STEM, 第十七屆台灣數位學習發展研討會, 台東, 中華民國
- Journal 許衷源*, Development and Validation of the Computational Thinking Test for Elementary School Students (CTT-ES) : Correlate CT Competency with CT Disposition., Journal of Educational Computing Research, 60, 5, 1110-1129
- Journal , 許衷源, *, Exploring how students interact with guidance in a physics simulation: Evidence from eye-movement and log data analyses., Interactive Learning Environments, 30, 3, 484-497
- Journal *, , , 許衷源, Structural Validation for the Developmental Model of Computational Thinking: The Developmental Model of CT, Journal of Educational Computing Research, 60, 1, 56-73
2021
- Journal 許衷源*, Liang, Jyh-Chong, Chuang, Tsung-Yen, Ching-sing Chai, Chin-Chung Tsai, Probing in-service elementary school teachers’ perceptions of TPACK for games, attitudes towards games, and actual teaching usage: a study of their structural models and teaching experiences, Educational Studies , 47, 6, 734-750
- Journal 許衷源*, The computational thinking scale (CTS) for computer literacy education, Journal of Educational Computing Research, 59, 4, 579-602
- Journal *, , , 許衷源, , Learning from animations and computer simulations: Modality and reverse modality effects, British Journal of Educational Technology, 52, 1, 304-317
- Book 許衷源, Guo-Li Chiou, Meng-Jung Tsai*, An Investigation of Visual and Manual Behaviors Involved in Interactions Between Users and Physics Simulation Interfaces, Springer, Cham, ISBN: 978-3-030-71534-2
2020
- Journal Min-Hsien Lee*, Jyh-Chong Liang, Ying-Tien Wu, Guo-Li Chiou, 許衷源, Chia-Yu Wang, Jing-Wen Lin, Chin-Chung Tsai, High School Students’ Conceptions of Science Laboratory Learning, Perceptions of the Science Laboratory Environment, and Academic Self-Efficacy in Science Learning, International Journal of Science and Mathematics Education, 18, 1-18
- Journal Meng-Jung Tsai*, Jyh-Chong Liang, 許衷源, The Computational Thinking Scale for Computer Literacy Education, Journal of Educational Computing Research, 59, 4, 579-602
- Journal 許衷源, , , Probing the structural relationships between teachers’ beliefs about game-based teaching and their perceptions of technological pedagogical and content knowledge of games, Technology, Pedagogy and Education, 29, 3, 297-309
- Journal *, , , 許衷源, , Learning from animations and computer simulations: Modality and reverse modality effects, British Journal of Educational Technology, 52, 1, 304-317
2019
- Symposium Chiou, G.-L.*, 許衷源, Tsai, M.-J.,, Hsu, P.-F., The effects of game scaffolding on players visual behaviors, the 13th Conference of the European Science Education Research Association (ESERA), 波隆那, 義大利共和國
- Symposium Chiou, G.-L.*, 許衷源, Tsai, M.-J., Hsu, P.-F., The effects of game scaffolding on players visual behaviors, the 13th Conference of the European Science Education Research Association (ESERA), 波隆那, 義大利共和國
- Symposium 鄭博元, Hung-Yuan WANG, 許衷源*, Guo-Li CHIOU, Tsai, M.-J.,, Probing Digital Game-Based Science Learning Experience through Eye-Tracking, the 27th International Conference on Computers in Education, 屏東, 中華民國, 147-151
- Prize 網路輔助教學課程主講2D動畫媒體設計榮獲優等課程, 國立屏東科技大學, 中華民國
- Prize 網路輔助教學課程主講影電子計算機概論榮獲優等課程, 國立屏東科技大學, 中華民國
- Prize 網路輔助教學課程主講互動遊戲設計榮獲優等課程, 國立屏東科技大學, 中華民國
- Journal Min-Hsien Lee, 許衷源*, Chun-Yen Chang, Identifying Taiwanese Teachers’ Perceived Self-efficacy for Science, Technology, Engineering, and Mathematics (STEM) Knowledge, The Asia-Pacific Education Researcher, 28, 15-23
- Journal Chiou Guo-Li*, 許衷源, Tsai Meng-Jung, Exploring how students interact with guidance in a physics simulation: evidence from eye-movement and log data analyses, Interactive Learning Environments
- Journal 許衷源*, Chiou Guo-Li, Tsai Meng-Jung, Visual behavior and self-efficacy of game playing: An eye movement analysis, Interactive Learning Environments, 27, 7, 942-952
2018
- Symposium Li, D.-R, Wu, Y.-B., 許衷源*, Tsai Meng-Jung, Using eye-tracking technology to explore how university students read and comprehend computer program, International Conference of Innovative Technologies and Learning, Portoroz, 斯洛維尼亞共和國
- Symposium Probing undergraduates’ game self-efficacy and visual attention via eye movement analysis, International Symposium on Educational Technology 2018, osaka, 日本
- Prize 網路輔助教學課程「2D動畫媒體設計_四幼保二A」優等課程, 國立屏東科技大學, 中華民國
- Prize 網路輔助教學「影像繪圖設計ˍ四幼保一A」優等課程, 國立屏東科技大學, 中華民國
- Journal Hsin Ching-Ting*, Liang Jyh-Chong, 許衷源, Meilun Shih, Sheu Feng-Ru, Tsa Chin-Chung i, Young children’s conceptions of learning: A cross-sectional study of the early years of schooling, The Asia-Pacific Education Researcher volume, 28, 2, 127-137
- Journal Fang-Ying Yang, Shiang-Yao Liu, 許衷源, Guo-Li Chiou*, Hsin-Kai Wu, Ying-Tien Wu, Sufen Chen, Jyh-Chong Liang, Meng-Jung Tsai, Silvia W.-Y. Lee, Min-Hsien Lee, Che-Li Lin, Regina Juchun Chu, Chin-Chung Tsai, High-School Students’ Epistemic Knowledge of Science and Its Relation to Learner Factors in Science Learning, Research in Science Education, 48, 325-344
2017
- Symposium Probing in-service teachers’ perceptions on TPACK-G and Acceptance of GBL, ICCE2017, 基督城, 紐西蘭
- Symposium Probing Visual Attention and Visual Patterns in Scaffolding-based Game, The 21stGlobal Chinese Conference on Computers in Education(GCCCE 2017), 北京, 大陸地區
- Symposium Learning physics by computer simulations: An eye-movement analysis of learners with different levels of expertise, the 12th Conference of the European Science Education Research Association (ESERA), 都伯林, 愛爾蘭共和國
- Symposium Different visual patterns for game-based learners with high and low self-efficacy of game playing, the 17th biennial conference of the European Association for Research on Learning and Instruction (EARLI 2017), 坦佩雷, 芬蘭共和國
- Symposium An eye tracking analysis of how students learn science by a game with self-explanation prompts, the 12th Conference of the European Science Education Research Association (ESERA), 都伯林, 愛爾蘭共和國
- Journal 許衷源, Tsai, Meng-Jung, Chang, Yu-Hsuan, Liang, Jyh-Chong, Surveying in-service teachers’ beliefs about game-based learning and perceptions of technological pedagogical and content knowledge of games, The Journal of Educational Technology & Society, 20, 1, 134-143
2016
- Symposium Facilitating Preschoolers’ Conceptual Understanding about Gears: The Effect of the Prediction-Observation-Explanation (POE) Strategy, 20th Global Chinese on Computers in Education (GCCCE 2016), 香港, 香港
- Symposium A pilot study on developing and validating a fixation-based scaffolding learning system, 2016 International Conference of East-Asian Association for Science Education, 東京, 日本
- Prize 網路輔助教學課程「數位學習專題研究_碩幼保一A」優等課程, 國立屏東科技大學, 中華民國
- Prize 網路輔助教學課程「影像繪圖設計_四幼保一A」優等課程, 國立屏東科技大學, 中華民國
- Journal Meng-Jung Tsai, Li-Ju Huang, Huei-Tse Hou, Chung-Yuan Hsu, Guo-Li Chiou, 許衷源*, Visual behavior, flow and achievement in game-based learning, Computers & Education, 98, 115-129
2015
- Symposium The influence of virtual scaffolding in games: Effects on experienced cognitive load and learning outcomes, The 8th Cognitive Load Theory Conference, Colorado, 美國
- Symposium 網路同儕互評對大一學生學習動機、自我效能與學習成效之 探究-以「影像繪圖設計」課程 為例, 「2015-變.不變-教保興革與傳承」國際學術研討會, 屏東, 中華民國
- Prize 網路輔助教學課程「影像繪圖設計_四幼保一A」優等課程, 國立屏東科技大學, 中華民國
- Prize 網路輔助教學課程「幼兒科學_四幼保三A」優等課程, 國立屏東科技大學, 中華民國
- Journal Hsin-Yi Chang, Chia-Yu Wang, Min-Hsien Lee, Hsin-Kai Wu, Jyh-Chong Liang, Silvia W.-Y. Lee, Guo-Li Chiou, Hao-Chang Lo, Jing-Wen Lin, 許衷源, Ying-Tien Wu, Sufen Chen, Fu-Kwun Hwang, Chin-Chung Tsai, A review of features of technology-supported learning environments based on participants’ perceptions, Computers in Human Behavior, 53, 223-237
- Journal 許衷源*, Liang, J.-C., Su, Y.-C., The role of the TPACK in game-based teaching: Does instructional sequence matter?, The Asia-Pacific Education Researcher, 24, 3, 463-470
2014
- Journal 許衷源*, Meng-Jung Tsai, Huei-Tse Hou, Chin-Chung Tsai, Epistemic beliefs, online search strategies, and behavioral patterns while exploring socioscientific Issues, Journal of Science Education and Technology, 23, 3, 471-480
- Journal 許衷源*, Chin-Chung Tsai, Hung-Yuan Wang, Exploring the effects of integrating self-explanation into a multi-user game on the acquisition of scientific concepts, Interactive Learning Environments, 24, 844-858
2013
- Journal Lai, M.-L., Tsai, M.-J., Yang, F.-Y.*, 許衷源, Liu,T.-C., Lee, W.-Y., Lee, M.-H., Chiou, G.-L., Liang, J.-C., Tsai, C.-C., A review of using eye-tracking technology in exploring learning from 2000 to 2012, Educational Research Review, 10, 90-115
- Journal 許衷源, Tsai, C.-C.*, Examining the effects of combining self-explanation principles with an educational game on learning science concepts, Interactive Learning Environments, 21, 2, 104-115
- Journal 許衷源*, Jyh-Chong Liang, Ching-Sing Chai, Chin-Chung Tsai, Exploring preschool teachers’ technological pedagogical content knowledge of educational games, Journal of Educational Computing Research, 49, 461-479
2012
- Journal Meng-Jung Tsai, 許衷源, Chin-Chung Tsai, Investigation of high school students’ online searching performance: The role of implicit and explicit approaches, Journal of Science Education and Technology, 21, 2, 246-254
- Journal Meng-Jung Tsai, 許衷源, Chin-Chung Tsai*, Investigation of High school students’ online searching performance: The role of implicit and explicit approaches, Journal of Science Education and Technology, 21, 246-254
- Journal 許衷源*, Tsai, C.-C., Wang, H.-Y., Facilitating third graders’ acquisition of scientific concepts through digital game-based learning: The effects of self-explanation principles, The Asia-Pacific Education Researcher, 21, 1, 71-82
2011
- Symposium 許衷源*, Tsai, C.-C., Examining students’ online searching strategies and searching patterns in terms of different scientific epistemological beliefs, National Association for Research in Science Teaching-NARST 2011 Annual International Conference, Orlando, FL, 中華民國
- Symposium 許衷源*, Chin-Chung Tsai, Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study, the sixth International Conference on E-Learning and Games, Taipei, 中華民國, 250-254
- Symposium 許衷源*, Investigating Different Instructional Approaches Adopted in Educational Games, the sixth International Conference on E-Learning and Games, Taipei, 中華民國, 532-536
- Journal 許衷源, Hou, H.-T., Tsai, M.-J., Tsai, C.-C.*, Facilitating Preschoolers’ Scientific Knowledge Construction via Computer Games Regarding Light and Shadow: The Effect of the Prediction-Observation-Explanation (POE) Strategy, Journal of Science Education and Technology, 20, 5, 482-493
- Journal 許衷源*, David Richard Moore, Formative research on the goal-based scenario model applied to computer delivery and simulation, The Journal of Applied Instructional Design, 1, 1, 13-24
- Book , 許衷源, 跨平台3D遊戲設計: ShiVa3D實戰養成術:基礎入門、實例開發、多人連線遊戲與行動裝置應用, 碁峰資訊股份有限公司, ISBN: 9789862763827
2010
- Symposium 許衷源*, Huei-Tse Hou, Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study, International Conference on Computers in Education, Putrajaya, 中華民國
- Journal 許衷源, David Richard Moore*, An Example Implementation of Schank’s Goal-Based Scenarios, TECHTRENDS, 54, 1, 58-61
2009
- Symposium 許衷源*, David Richard Moore, Evaluating Student Interaction in Goal-Based Scenarios Simulation, the annual meeting of Society for Information Technology & Teacher Education International Conference, Charleston, SC, 中華民國
2008
- Symposium 許衷源*, David Richard Moore, The effect of goal-based scenarios simulation on students’ acquisition of statistics concepts, the annual meeting of the International Visual Literacy Association, Blacksburg, VA, 中華民國