Biblio
|
Journal: 10 Items
Prize: 5 Items |
Symposium: 7 Items
Technology Report: 0 Items |
Book: 0 Items
Project: 9 Items |
2026
- Project 以人工智慧導向的虛擬智能健康運動服務(3/3),
- Journal Effects of long-term Tai Chi vs. aerobic exercise on antioxidant activity and cognitive function in individuals with Parkinson’s disease, Behavioural Brain Research, 476, 0, 11527-11527
2025
- Project 適用於帕金森之AI認知暨手足運動訓練系統(1/3),
- Project 以人工智慧導向的虛擬智能健康運動服務(2/3),
- Prize 2025台灣技術博覽會銀牌, 經濟部, 中華民國
- Prize 2025台灣技術博覽會金牌, 經濟部, 中華民國
- Journal Impact of VR HIIE on Older Adults., In 2025 IEEE International Conference on Consumer Electronics-Taiwan, 0, 0
- Journal Effects of the green view index on anxiety reduction and perceived exertion during cycling in older adults, Experimental Gerontology, 208, 0, 11820-11820
2024
- Symposium 王采蕎*, The physical effects of different tree densities on the older adults using virtual cycling, 2024 IEEE International Conference on Consumer Electronics (ICCE-TW2024), 台中, 中華民國
- Symposium 王采蕎*, The Effects of Mixed Reality-Based Badminton Training System on the Hitting Accuracy of Badminton and Cybersickness, 2024 The 21st International Joint Conference on Computer Science and Software Engineering (JCSSE2024), 普吉島, 泰王國(泰國)
- Symposium 王采蕎*, Digitization of traditional retail: The impact of content marketing on sales, 2024 IEEE International Conference on Consumer Electronics (ICCE-TW2024), 台北, 中華民國
- Project 智慧眼動虛擬實境羽球自由對戰系統,
- Project 大專校院推動創新創業教育計畫,
- Project 以人工智慧導向的虛擬智能健康運動服務(1/3),
- Prize 2024印尼發明家日世界發明科學展香港特別獎, 印尼發明創新促進協會與印尼政府, 印度尼西亞共和國
- Prize 2024印尼發明家日世界發明科學展金牌, 印尼發明創新促進協會與印尼政府, 印度尼西亞共和國
- Prize 第二十屆IIP國際傑出發明家獎學術國光獎章, 中華創新發明學會, 中華民國
- Journal 王采蕎, , *, The influence of different tree densities on alpha waves, physical activity enjoyment, and satisfaction of late middle-aged and older adults using virtual cycling., Experimental Gerontology, 197, 112608
- Journal 王采蕎*, The physical effects of different tree densities on the older adults using virtual cycling, 2024 IEEE International Conference on Consumer Electronics (ICCE-TW2024), 0, 0
- Journal 王采蕎*, The Effects of Mixed Reality-Based Badminton Training System on the Hitting Accuracy of Badminton and Cybersickness., 2024 21st International Joint Conference on Computer Science and Software Engineering (JCSSE), 0, 0
- Journal 王采蕎*, Neurocognitive performance of badminton players at different competitive levels in visuospatial attention tasks., Experimental Brain Research., 242, 0, 1933-1946
- Journal 王采蕎*, Effects of acute aerobic exercise with different intensities on cerebral dopamine/norepinephine/serotonin metabolites and executive-related oculomotor control in individuals with Parkinson’s disease, Mental Health and Physical Activity, 26, 100582
- Journal 王采蕎*, Distinct effects of chronic Tai Chi Chuan and aerobic exercise interventions on motor and neurocognitive performance in early-stage Parkinson’s disease., European Journal of Physical and Rehabilitation Medicine, 60, 4, 621-633
- Journal 王采蕎*, Digitization of traditional retail: The impact of content marketing on sales, 2024 IEEE International Conference on Consumer Electronics (ICCE-TW2024), 0, 0
2023
- Symposium 王采蕎*, Exploring the health satisfaction of middle-aged and elderly adults after using VR sports and leisure services, 2023 7th World Research Summit for Hospitality and Tourism, 佛羅里達, 亞美尼亞共和國
- Symposium 王采蕎*, Effects of different tree cover densities on alpha waves, physical activity enjoyment and satisfaction of middle-aged and older adults cycling in the virtual sportscapes, 2023年運動休閒與餐旅管理國際學術研討會, 台北, 中華民國
- Symposium , , 王采蕎*, Effects of 3-month aerobic exercise and Tai-chi chuan exercise interventions on motor and non-motor functions in Parkinson’s disease: a preliminary study, The 28th Annual Congress of the European College of Sport Science (ECSS), Paris, 法國
- Symposium , , , , 王采蕎*, ACUTE EXERCISE AND EXECUTIVE-RELATED OCULOMOTOR PERFORMANCE IN INDIVIDUALS WITH PARKINSON’S DISEASE, The 28th Annual Congress of the European College of Sport Science (ECSS), Paris, 法國
- Project 結合眼動訊號、疲勞指標與姿態偵測於開發延展實境羽球訓練互動裝置,
- Project 整合瞳孔尺寸與腦波分析設計互動體感裸視虛擬自然運動場景及探討其促進高齡者健康與認知功能的成效,
2022
- Project 整合疲勞和眼動訊息於羽球擴增實境發球機,