Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students’ Learning Motivation and Learning Activity Satisfaction

Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students’ Learning Motivation and Learning Activity Satisfaction

Assistant Professor      
Year2021
Author林語瑄*, ,
Author count3
Created date2022-03-30
Author order第一作者
Corresponding author
Author invest原著作
Publication year2021
Publication month11
Is book篇章
Book nameUsing STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students’ Learning Motivation and Learning Activity Satisfaction
PressSpringer
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Review system
LanguageForeign Language