Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study

Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study

Professor    7427    jackohio@mail.npust.edu.tw
Year2010
Author許衷源*, Huei-Tse Hou
Author count2
Created date2019-02-19
Author order1
Corresponding authorfalse
Publication year2010
Symposium nameInternational Conference on Computers in Education
Publication cityPutrajaya
Publication country中華民國
Start date2010-12-01
End date2010-12-01
Review system
LanguageForeign Language