Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study
Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study
Year | 2010 |
Author | 許衷源*, Huei-Tse Hou |
Author count | 2 |
Created date | 2019-02-19 |
Author order | 1 |
Corresponding author | false |
Publication year | 2010 |
Symposium name | International Conference on Computers in Education |
Publication city | Putrajaya |
Publication country | 中華民國 |
Start date | 2010-12-01 |
End date | 2010-12-01 |
Review system | 否 |
Language | Foreign Language |