Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study
Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study
| Year | 2010 |
| Author | 許衷源*, Huei-Tse Hou |
| Author count | 2 |
| Created date | 2019-02-19 |
| Author order | 1 |
| Corresponding author | false |
| Publication year | 2010 |
| Symposium name | International Conference on Computers in Education |
| Publication city | Putrajaya |
| Publication country | 中華民國 |
| Start date | 2010-12-01 |
| End date | 2010-12-01 |
| Review system | 否 |
| Language | Foreign Language |